%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 6
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: Aqua Shader Example - Stylized
  m_Shader: {fileID: 4800000, guid: 6287a604a101d1a49bed0722c7728eba, type: 3}
  m_ShaderKeywords: _OUTLINES_ON _RIMLIGHT_STYLE_TOON _SHADOW_STYLE_CIRCLE _SPECULAR_STYLE_DEFAULT
  m_LightmapFlags: 4
  m_EnableInstancingVariants: 0
  m_DoubleSidedGI: 0
  m_CustomRenderQueue: -1
  stringTagMap: {}
  disabledShaderPasses: []
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs:
    - _AlphaMask:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _BumpMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _EffectMask:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _EmissionMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _GlowMaskRGB:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _GradientDirectionMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MainTex:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MetallicGlossMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _Noise:
        m_Texture: {fileID: 2800000, guid: 34a6365d1ed7dd04e9d144adcbfb1c06, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _OcclusionMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _Specular:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _texcoord:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Floats:
    - _AdvToggle: 0
    - _AuraColorIndex: 0
    - _BlendModeIndex: 0
    - _BlendOPIndex: 0
    - _BlendOPdst: 10
    - _BlendOPsrc: 5
    - _BumpScale: 1
    - _Culling: 2
    - _DebugMode: 0
    - _EmissionPan: 0
    - _EmissionReactivity: 0
    - _EmissionZone: 0
    - _EnableEmission: 0
    - _EnableEmissionGlow: 0
    - _EnableGlowMaskB: 0
    - _EnableGlowMaskG: 0
    - _EnableGlowMaskR: 0
    - _EnableOutlineGlow: 0
    - _EnableRimlightGlow: 0
    - _Glossiness: 0.5
    - _GlossyReflections: 1
    - _GlowMaskZoneB: 0
    - _GlowMaskZoneG: 0
    - _GlowMaskZoneR: 0
    - _GradientDirection: 0
    - _HighsPulseDirection: 180
    - _LowsPulseDirection: 180
    - _LumaFlow: 0
    - _LumaFlowDistortion: 0.1
    - _LumaFlowSpeed: 0.001
    - _LumaFlowTiling: 1
    - _MaskClip: 0.5
    - _MaskEmission: 0
    - _MaskLumaFlowG: 0
    - _MaskSparklesB: 0
    - _Metallic: 0
    - _MetallicMult: 1
    - _OcclusionStrength: 1
    - _OutlineReactivity: 0
    - _OutlineWidth: 3
    - _OutlineZone: 3
    - _Outlines: 1
    - _PosterizeLighting: 0
    - _PosterizeRimLighting: 0
    - _PosterizedLightingSlices: 1
    - _PosterizedRimLightingSlices: 1
    - _ReacitvityB: 0
    - _ReacitvityG: 0
    - _ReacitvityR: 0
    - _RimOffset: 0.02
    - _RimlightReactivity: 0
    - _RimlightScale: 1
    - _RimlightSpecularInfluence: 0
    - _RimlightToon: 0
    - _RimlightZone: 3
    - _Rimlighting: 0
    - _SecretLightingToggle: 0
    - _SettingsMode: 3
    - _ShadingOffset: -0.25
    - _SmoothnessMult: 1
    - _SoftenLighting: 0
    - _SparkleDepth: 0
    - _SparkleSize: 0.01
    - _SparkleSpeed: 0.01
    - _SparkleThreshold: 0.1
    - _SparkleTiling: 100
    - _Sparkles: 0
    - _SpecularHighlights: 1
    - _ToonLighting1: 0.49
    - _ToonLighting2: 0.49
    - _ToonSpecular: 1
    - _ToonSpecularSize: 0
    - _UseSpecularTexture: 0
    - __dirty: 1
    m_Colors:
    - _Color: {r: 0.9150943, g: 0.9150943, b: 0.9150943, a: 1}
    - _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
    - _EmissionPanSpeed: {r: 1, g: 1, b: 0, a: 0}
    - _FakeLightDir: {r: 1, g: 1, b: 2, a: 0}
    - _GlowMaskTintB: {r: 0, g: 0, b: 0, a: 1}
    - _GlowMaskTintG: {r: 0, g: 0, b: 0, a: 1}
    - _GlowMaskTintR: {r: 0, g: 0, b: 0, a: 1}
    - _LumaAuraColor: {r: 1, g: 1, b: 1, a: 0}
    - _LumaFlowColor: {r: 0, g: 1, b: 0.9602337, a: 0}
    - _OutlineColor: {r: 0, g: 0, b: 0, a: 0}
    - _RimlightColor: {r: 1, g: 1, b: 1, a: 0}
    - _SparkleColor: {r: 1, g: 1, b: 1, a: 0}
    - _SpecularTint: {r: 0.088388346, g: 0.088388346, b: 0.088388346, a: 0}
